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                          Stonepath

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Stonepath is the main artery of Ordo. It connects every district and carries the constant movement of people, goods, and rumors. Most decisions in Ordo are not made in buildings but while walking this road. If something spreads in Ordo, it always begins on Stonepath.

                    Ashline

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Ashline is built from the remains of burned structures and failed workshops. Fires are common here, whether accidental or intentional. Smoke never fully leaves the air. Ashline is known for its smiths, illegal forges, and constant rebuilding after destruction.

                   Iron Quarter

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Iron Quarter is where tools, weapons, and machinery are made and repaired. It is loud, crowded, and controlled by skill rather than power. Even Velarium relies on this district more than it admits. Conflicts are rare here, because work never stops.

                   Gravebound

 

Gravebound marks the edge of Ordo. The dead are not honored here, only buried. It is a silent district where no one stays longer than necessary. Many believe Gravebound grows larger each year, even when Ordo does not.

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                       Noct Vale

 

Noct Vale is the only place in Ordo where people gather to forget rather than endure. Taverns, underground halls, and hidden rooms fill this district. Secrets are traded as often as drinks. What is said in Noct Vale rarely stays there.

                    Cineris Row

 

Cineris Row stands as a reminder of past disasters. Entire families were lost here during fires and sickness. The buildings remain, but few choose to live inside them. Some believe the district remembers what happened and refuses to forget.

                      Vant Hollow

 

Vant Hollow serves as storage and refuge. Crates, supplies, and stolen goods pass through this area constantly. It is not controlled by one group, but everyone watches it closely. Losing something in Vant Hollow usually means it was never meant to be found again.

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